Square Heads
v. 0.4.1
by Serge "Segal" Galyonkin

This is Filler-like game for up to 4 players. Your main goal is to capture cells on field: as much, as possible. 

INSTALLATION
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Copy all files from archive to any directory on your Pocket PC and sheads.exe

GAMEPLAY
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Refer to built-in help for more information.

RELEASE NOTES
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This is new major alpha release. Get ready to teleport! Also you can create custom levels and campaigns now.

COMPATIBILITY
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Game seems to work on all Windows Mobile 2003 ARM/XSCALE devices. Your device should have at least 65000 colors capable screen to run Square Heads.

It shouldn't still work on VGA devices yet because of dirty screen handling code, but I'm not sure.

Square Heads written completely in emVC++ 4.0 without GAPI or MFC. I don't really like MFC and don't know yet how to use GAPI. That's why this game is so small.

PLANNED FEATURES
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1. More special items from original Square Heads.
2. Additional levels and campaigns.
3. Network multiplayer.
4. Statistics and such.

LEGAL INFO
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This game is completely free. You can distribute it if you keep original archive untouched. I mean, just don't remove me from credits and don't alter this file and you're free to redistribute this program. 

SOURCES
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I didn't included sources in this release - it is not that good to become a next Mozilla or something. :) But if you want to add something yourself and ready to read my russian-commented code - e-mail me.

ABOUT AUTHOR
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Serge "Segal" Galyonkin
segal@gamemag.ru

I'm really a journalist, now working as editor in ukrainian magazine "Domashniy PK" (PC for Home. Ten years ago I wrote Square Heads for ZX-Spectrum, later I've recoded it for MS Windows. I was wondering, why noone ported it to Pocket PC, so I've decided to do it myself. Please excuse my style of programming - I'm not a programmer, you know :)

You can download latest version of Square Heads for Pocket PC on my site at http://gamemag.ru/ppc

Additional graphics was made by Alexey "Gafs" Gafiulov (dr_gafs@mail.ru)

VERSION HISTORY
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0.1
First release with lots of bugs

0.2
Fixed
- memory leaks, that caused problems with gaming field and menus
Added
- sound after occupied cell is selected
- button for skipping turn
- two new levels ;)
- help file
Modified
- new algorithm to minimize flickering (still needs some improvement)
- tapping on self should not cause "skip turn" any more
- you have to tap otside the screen to skip turn

0.2.2
Fixed
- problem with fonts in menu after game is finished
Modified
- Now you get a 15 points for capturing bonus cell
- New graphics

0.2.3
Added
- new options for displaying captured color
- New game icon
- AI level option
- Two new levels
Fixed
- minor bugs
Modified
- Options interface
- AI improved

0.3
Added
- Campaign mode
- New graphics
- New options
- Five new levels
Fixed
- minor bugs

0.4
Added
- Ability to load external levels and campaigns (levels.txt and campaigns.txt)
- New sound and options
- 'Random level' option
- Teleports
- Five new levels
- New campaigns
Modified
- New graphics by Gafs
- Menu splitted
- Campaigns now have variable length
- Level complete message
- Help file
0.4.1
Added
- New graphics
- New custom level by woo7
- Mark for current player